» More details Self-Illuminated Diffuse shader-SelfIllumDiffuse One Illumination texture with alpha channel for Illumination Map.One Base texture, no alpha channel required.Self-Illuminated Vertex-Lit shader-SelfIllumVertexLit It can also be useful to light power-up objects that should always have consistent lighting throughout the game, regardless of the lights shining on it. For example, parts of the wall texture could be self-illuminated to simulate lights or displays. This is mostly used for light emitting objects. More info See in Glossary lights will simply add more light on top of the self-illumination. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Any vertex lights or pixel The smallest unit in a computer image. They do not require any Lights to shine on them to emit this light. The Self-Illuminated shaders will emit light only onto themselves based on an attached alpha channel. Unity 5 introduced the Standard Shader which replaces these shaders A program that runs on the GPU.
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